Introduction to COA & Assembly Code Simulation Using Ripes event banner
56 Attended
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Introduction to COA & Assembly Code Simulation Using Ripes

Workshop
4 - 6 December 2025
-
Location TBD
Introduction to COA & Assembly Code Simulation Using Ripes event banner
56 Attended

About

Computer Organization and Architecture (COA) is a fundamental subject that explains how a computer works internally. It covers the structure, behavior, and design of computer systems, including the CPU, memory hierarchy, registers, ALU, control unit, and instruction execution. Understanding COA helps students learn how software interacts with hardware at the most basic level.

One of the best ways to understand COA concepts is by writing and executing assembly language programs. Assembly language provides low-level control over the hardware, allowing users to directly manipulate registers, perform arithmetic operations, access memory, and observe how instructions execute step-by-step.

Ripes is a visual processor simulator that makes learning COA and assembly programming easier. It provides an interactive environment to write RISC-V assembly code and observe how instructions flow through the CPU. With Ripes, students can view registers, memory, pipeline stages, and cache behavior in real time. This helps learners understand concepts such as instruction execution, pipelining, hazards, branching, and memory access patterns.

Using Ripes, learners can:

  • Write and run RISC-V assembly programs

  • Visualize register and memory updates

  • Understand pipeline stages and hazards

  • Experiment with cache configurations

  • Analyze performance and execution flow

Overall, “Introduction to COA & Assembly Code Simulation Using Ripes” equips learners with a strong foundation in processor architecture and hands-on experience in low-level programming. It bridges the gap between theory and practice, helping students clearly understand how instructions are executed inside a CPU.